It's the only question you are able to truthfully
berlin


The Elyos can also be an issue for the Asmodians of Heiron. Some even take to gank people who are cultivating Aether through a gate. You wouldn't want to lose the advantage that was yours.

Retail was literally turned into an entirely new game. What you played when you were a kid is still there which is why I wouldn't suggest it. I've discussed the main differences in my past comments for those interested in learning what changed/happening.

Classic is a great choice but there only two servers, so they're still balancing. Siel is more pop-oriented and asmodian-heavy, and they have the majority of the abyss. This makes it hard to earn AP at times.

Israphel has lower pop and is more elyos-heavy. They control about 50 percent of the abyss while the other 50% divided between balaur and asmo and balaur, making it more easy to farm AP. NA However, I play during EU times. While it can be very quiet at times I've never had difficulties getting groups.

Israphel has died, according to reports. AP farming is simpler because forts are much more open. However the same five to six players will be on the job continuously to farm guards and guards, which makes it very difficult to farm AP with a level of 45+.

The reason I'm trying to bring some life into it. There are at least forts you can capture or lose. What I do know about Siel is that the asmos have an iron hold on them and will not let anyone go to recap.

In case that wasn't enough there are those who have been proven to be unbanned after being falsely flagged for turning in multiple repeats in the course of a single event. It's suicide for NCSoft to simply unban some people and then leave everyone else who committed the offense exiled.

It's the only question you are able to truthfully answer. What are the additional rewards that players receive when they go back into an open realm? For this particular repetitive quest that players are taking part in, they're going in, fighting mobs, and earning quest items. They then leave the instance via one of the exits provided. After they've turned it in they will accept the next repeatable and enter .... to the same scenario. Did they kill the mob in the past? They are dead and gone. They're not likely to respawn, so no extra loot is even a possibility. And this has been done for many years, but now it's no longer allowed? What's going on? This is completely absurd.

If you want to buy it, you can access https://www.mmoexp.com/Aion-classic/Kinah.html
The Elyos can also be an issue for the Asmodians of Heiron. Some even take to gank people who are cultivating Aether through a gate. You wouldn't want to lose the advantage that was yours. Retail was literally turned into an entirely new game. What you played when you were a kid is still there which is why I wouldn't suggest it. I've discussed the main differences in my past comments for those interested in learning what changed/happening. Classic is a great choice but there only two servers, so they're still balancing. Siel is more pop-oriented and asmodian-heavy, and they have the majority of the abyss. This makes it hard to earn AP at times. Israphel has lower pop and is more elyos-heavy. They control about 50 percent of the abyss while the other 50% divided between balaur and asmo and balaur, making it more easy to farm AP. NA However, I play during EU times. While it can be very quiet at times I've never had difficulties getting groups. Israphel has died, according to reports. AP farming is simpler because forts are much more open. However the same five to six players will be on the job continuously to farm guards and guards, which makes it very difficult to farm AP with a level of 45+. The reason I'm trying to bring some life into it. There are at least forts you can capture or lose. What I do know about Siel is that the asmos have an iron hold on them and will not let anyone go to recap. In case that wasn't enough there are those who have been proven to be unbanned after being falsely flagged for turning in multiple repeats in the course of a single event. It's suicide for NCSoft to simply unban some people and then leave everyone else who committed the offense exiled. It's the only question you are able to truthfully answer. What are the additional rewards that players receive when they go back into an open realm? For this particular repetitive quest that players are taking part in, they're going in, fighting mobs, and earning quest items. They then leave the instance via one of the exits provided. After they've turned it in they will accept the next repeatable and enter .... to the same scenario. Did they kill the mob in the past? They are dead and gone. They're not likely to respawn, so no extra loot is even a possibility. And this has been done for many years, but now it's no longer allowed? What's going on? This is completely absurd. If you want to buy it, you can access https://www.mmoexp.com/Aion-classic/Kinah.html
Type
New
Price
Free
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In stock
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